In this book, by Stephen Pearson, you will learn everything about simulations. If you have a good amount of computing power, simulations in Blender might be of interest to you. It has been added to over time so the content vary in what version of Blender it uses, but most things are still relevant. Huge in scope with almost two thousand pages covering a variety of topics. It will also give you detail instructions on how to achieve whatever you happen to find. You can basically go to any page of this book and the topic you find will be interesting in some way. This book by Jan van den Hemel covers various workflows, tips and tricks in Blender to achieve certain results. A huge list of Blender tips and tricks ranging over most areas of Blender.But if you want the content in a pdf format, easy to find and sort through and without ads, it is a great way to get high quality content to further your Blender knowledge. The book is a collection of articles from my blog, so you can currently find everything in the book on the website. Only shipped as an E-book, it takes on more of a cookbook approach, not meant to be read from start to finish but instead deep-dive into the topic of interest. But of course, I think it is an excellent addition to any artist's digital library. Obviously being biased here since I wrote this book. Cycles and Eevee render settings guides.The best guide to UV mapping on the internet. Just like with any of the books on this list, though, if a newer edition has come out, go with that one instead. You'll not only get the tools to learn Blender, but also provide guidance on creating something of your own.Įven if this book is getting older by today's standards for tech books, it still holds a lot of knowledge and will give you a good foundation to stand on in the future. You take on a journey to create a character in a beginner friendly fashion. This slightly older book by Oliver Vilar has become somewhat of a classic in the Blender community. Render a video animation of your character.Going from start to creating a character.It is a good book to pick up for any beginner that doesn't want to scatter themselves too wide in the software, but focus on a more streamlined path. It covers a narrower set of tools, focusing more on teaching the core of Blender, 3D modeling and animation. Written for the latest Blender 3.6 LTS(Long term support release) of Blender, this book by Allan Brito is an easy to read introduction to Blender. 3D modeling, tools, techniques, modifiers. You can start diving into different avenues, such as 3D modeling, animation, rigging, lighting and rendering and so on for a more deep dive in any area you choose. It kind of gives you an introduction to every part while not diving too deep into any area.Īfter reading it you will have a nice platform of knowledge to stand on. It provides a comprehensive overview of Blender, covering nearly all aspects. It is currently at its eights edition and it continues to being refined and updated. Blain, is probably one of the most long-lasting book in the Blender community. 3D modeling, tools, modifiers and techniques.The Complete Guide to Blender Graphics: Computer Modeling and Animation
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